This was a short project made in conjuncture with a course for school. My goal with this making this effect was to familiarize myself with Unitys VFX Graph.
The shield mesh was modelled in Blender and later used in both Shader Graph and VFX Graph to create the pulsing effect. Collisions was handled with a script that played the ripple effect made in a VFX Graph.
Shield VFX with ripple effects on impact